3.83 (1.12.2009) ----------------- - Support Odamex (v0.43), ZDaemon (v1.08.08), Skulltag (v0.98a) servers - Added some new parameters - check ide_net.h for details 3.82 (10.07.2008) ----------------- - A lot of changes in code and algorithms - Support current Odamex (v0.4), ZDaemon (v1.08), Skulltag (v0.97) servers - Increased refresh server speed (multi-threading) - Removed ZDaemon Master server communications (user accounts) - get server list via http - and more... 3.70 (11.07.2005) ----------------- - Changed ZDaemon protocol - new params: player countrycode, minplayers and removebotswhenhumans - Changed Skulltag protocol - many changes in v0.96 3.40 (2.04.2004) ----------------- - Changed ZDaemon protocol - new params: gravity and aircontrol (and CTF) - Added Gamename and Gameiwad params (and removed gname) 3.35 (17.11.2003) ----------------- - Changed ZDaemon protocol - extended version info (as string) - Changed Skulltag protocol - 'maxplayers' value - Fixed: negative port numbers 3.31 (4.11.2003) ----------------- - Increased max. number of servers per game (up to 200) 3.30 (29.10.2003) ----------------- - Support ZDaemon 1.05 and Skulltag 0.95 Because of new server-launcher protocol, changes were made in main data structures and exported function set, so probably many projects used IDE_NET.DLL need to rebuild 3.20 (18.6.2003) ----------------- - Support ZDaemon 1.04c (new launcher protocol and master port) 3.16 (30.4.2003) ----------------- - Fixed error, which sometimes crashes program during refresh of all masters 3.15 (25.4.2003) ----------------- - Support ZDaemon 1.04 - Changed version number for IDE co-ordination (and added new function IDE_GetVersion) 1.01 (21.3.2003) ----------------- - Added new Skulltag master server address